Skip the animated introduction
Flamel/ QUEST

DAILY DESIGN TRAINING

GOOD DESIGN.
TAKES REPS.

One design brief.
One full iteration. Sixty minutes.

Train your design judgment, every day.

  1. 01

    Read the brief

  2. 02

    Redesign in 60 minutes

  3. 03

    Tag the skills you used

PERSUASION AND BEHAVIOUR DESIGN, PUT INTO PRACTICE.

27 skills.
Better decisions.

01Authority

Replaces claims with credentials the visitor can check, so trust does not rest on tone of voice. They stop leaving to look for a second opinion.

Explore Authority
02External Trigger

Makes every notification, email and ad say exactly what to do next, so attention converts instead of evaporating. The user returns on the cue rather than by chance.

Explore External Trigger
03Connection

Turns a solitary action into something done alongside other people at the same time. The user stays for the room, not only for the product.

Explore Connection
Browse the skills library

Proof of practice.

See what designers made from the brief.

Explore every project
02

UX case study: project page redesign for an architecture firm, by andres

project page · Independent Architecture Firm

03

UX case study: drop page redesign for a sustainable streetwear brand, by andres

drop page · Sustainable Streetwear Brand

ONE QUEST TODAY.

Make design practice
a daily habit.

Create your account Free to start.