Daily design training
One real client brief. Sixty minutes. Every day.
Quest by Flamel is a training gym for product designers. You get a realistic brief with brand context and a starting design, then ship one full iteration against a 60-minute countdown — scored on 27 persuasion and behaviour design skills.

How a quest works
Get a real client brief
Brand context, UVP, the problem, sub-objectives and the ICP you are designing for — no toy prompts.
Redesign the starting point
Every quest ships with the generic design the client has today. Your job is to make it work harder.
Ship in 60 minutes
One brief, one iteration, one countdown. Constraint is the training.
Score your skills
Tag the persuasion and behaviour skills you applied and watch your profile compound day after day.
The skills you train
Influence, habit design, stickiness and behaviour models — each with a definition, a design application and the failure mode to avoid.
Recent designer work
See the full showcase →UX case study: onboarding redesign for a specialty coffee subscription
Replaced five abstract taste options with sliders between ingredients anyone recognises — a choice the body already knows how to make.
UX case study: onboarding redesign for a plant & botanical shop
Turned a signup form into meeting a companion: the plant gets a personality and a name before it asks the customer for anything.
UX case study: enrollment page redesign for an online pottery school
Reframed enrolment as a twelve-screen onboarding, so a beginner feels part of a class of eight before they pay.
Train the reps, not the portfolio
Free to start. One quest a day is all it takes to build a streak.
Create your account
