Daily design training

One real client brief. Sixty minutes. Every day.

Quest by Flamel is a training gym for product designers. You get a realistic brief with brand context and a starting design, then ship one full iteration against a 60-minute countdown — scored on 27 persuasion and behaviour design skills.

Quest Unit 01

How a quest works

Get a real client brief

Brand context, UVP, the problem, sub-objectives and the ICP you are designing for — no toy prompts.

Redesign the starting point

Every quest ships with the generic design the client has today. Your job is to make it work harder.

Ship in 60 minutes

One brief, one iteration, one countdown. Constraint is the training.

Score your skills

Tag the persuasion and behaviour skills you applied and watch your profile compound day after day.

The skills you train

Influence, habit design, stickiness and behaviour models — each with a definition, a design application and the failure mode to avoid.

Browse the skills library →

Train the reps, not the portfolio

Free to start. One quest a day is all it takes to build a streak.

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